VFX Mesh Lab is a free and open-source Unity 6 URP editor tool I built for creating and art-directing VFX-ready meshes without leaving Unity.
Artists can start from 14 procedural shapes or seven built-in templates, then use curves and ordered modifiers to create slashes, rings, ribbons, beams, and other useful VFX geometry. The live preview helps check UVs, vertex data, topology, normals, and backfaces before saving.
Finished meshes are standard Unity assets with no runtime dependency. Meshes generated by the tool can be updated later without breaking project references.
I developed the tool in C# as a solo project and wrote 102 Edit Mode tests covering mesh generation, templates, and asset writing.
Source and documentation: https://github.com/PudinKiller/VFXMeshLab
Trailer - Build VFX-ready meshes without leaving Unity.